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19-12-2003, 15:53     View Warnings    #1
stenyak
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Join Date: Mar 2003
Location: Spain
Age: 20
Posts: 1,459
vCash: 6400
Sign Up - Teams management

(This is a new version of the original who's who thread. All data has been rearranged, so please make sure there's nothing wrong about you)

We need some kind of overview of who are interested in this project, and where they can help.
Please, specify on what area/areas you can work, and give details on what you can do. The possible areas of work can be seen in the list below.

Here is an example of a person named "Anonymous" :
Quote:
Originally Posted by Anonymous
Car Creation: i can model car bodies and engine parts; i can also create body textures.
Program Testing: i have experience in real life racing, so i can test the physics of the sim. I can also give useful info on how to improve the interface.
General coding: i can program in c++, and have worked with sdl in several projects.

That would be a good example of what info you can provide.

Once you're done posting here, please read this.

If you had already signed up, please check you are signed in the correct areas and with correct explanations. You can add yourself to more areas, just leave a post giving the apropriate information.


Thanks for your contribution .

PEOPLE WHO HAVE SIGNED UP: 120
__________________
Do you think it's really impossible to have the perfect racing sim?
Motorsport - For simracers, by simracers.

Last edited by stenyak : 30-11-2004 at 21:34.
 
19-12-2003, 15:53     View Warnings    #2
stenyak
Registered
 
 
Join Date: Mar 2003
Location: Spain
Age: 20
Posts: 1,459
vCash: 6400
Project management (forums, team coordination, planning...)[14]
Anthony Montelo -> forums moderation
BigBen -> general management
cyruscloud -> general management, coordination
dannel -> forums management
Gilles Maltais -> coordination
kamkor -> promotion in poland
Kirk House -> Organization/Operations Managment
ibrown -> software development management
MartijnL -> black box testing management (beta/alpha), Application Manager, communication
Marty -> general management
Mikkel -> organisation and liason to the rest of the RSC staff
Satorian -> organization
Stargazer -> a bit of experience in planning out computer games, logistics
stenyak -> forums, team coordination, project planning
__________________
Do you think it's really impossible to have the perfect racing sim?
Motorsport - For simracers, by simracers.

Last edited by stenyak : 10-01-2004 at 22:39.
 
19-12-2003, 15:53     View Warnings    #3
stenyak
Registered
 
 
Join Date: Mar 2003
Location: Spain
Age: 20
Posts: 1,459
vCash: 6400
Public relations (promotion...)[07]
BigBen -> promotion
canary -> promotion
Lance Carter -> writing, Ideas/PR/marketing
Mikkel -> communications, promotion
Palex -> support and sponsorship
RaptorRT -> billing system (donations and transactions, possible paid version), sponsorship
Stargazer -> able to offer a good distribution channel
__________________
Do you think it's really impossible to have the perfect racing sim?
Motorsport - For simracers, by simracers.

Last edited by stenyak : 14-07-2004 at 02:14.
 
19-12-2003, 15:53     View Warnings    #4
stenyak
Registered
 
 
Join Date: Mar 2003
Location: Spain
Age: 20
Posts: 1,459
vCash: 6400
General coding (C, C++, SDL, make...)[41]
Adam_Jones -> C, C++; blackbox/whitebox testing/debugging/code optimisation/design tweaking & tidying up code
amp -> some C/C++ experience; Java; OO programming in general; data modeling, data structures, databases and other CS stuff
ashsimmonds -> general coding, complex databases, code review
BennyB2k4 -> C, C++, embedded stuff
BigBen -> general coding
Bramz -> experience in C++, especially OOP; code design
experience in C++, C#; interest in interface and program structure
catisfit -> C++ OOP (some experience in Java, JSP/MySQL and others), QuickBasic; experience developping game engines
ChristoRckt -> (electronics designer) experience with asm in embedded systems (zilog, 8051 family, atmel avr, pic), communication designs and protocols, C/C++ (TurboC, Dev-Cpp), VB6/.NET, MSAccess, MySQL, a bit of Java; experience with GNU/Linux.
davidMC1982 -> lot's of java experience; c/c++, assembly, embedded stuff
DjArcas -> general coding
Falcon77 -> c/c++, assembly
felixs -> c/c++, creation of development tools, interface
gjb 145 -> reviewing/debugging code
Guru -> c++; algorithms and structures design
habalux -> c; good linux knowledge
Harle -> game engine development, network and AI programming; good Linux knowledge, cross-plattform issues
heson -> c++, coding, design, code review
homer_simpson -> experience in C++, SDL, Win32-System-programming; little bit Linux.
ibrown -> c++, writing support tools like racer formats (DOF, INI...); experience in videogames and Military Aircraft R+D
IrishDawg -> 1 year of C++ (OOP), 4-6 months of Java(1.4 I think) experience
jazzgeir -> lots of experience in C++, Perl, VB, software project management and TCP communication packages
kamkor -> general coding
Kirk House -> Software Engineering, Code Review
Kike Kotzberg -> business networking
Lurch -> 1 year of C
lokers -> c++, Java,VB .NET; Flash; Matlab; programming algorithms; has coded digital controllers for motors
Marty -> 4 years experience, mostly embedded C; various interpreted languages
Matrox2 -> 2 years experience in Java, 1/2 year experience in C, bits and pieces VB
MickeyMouse -> c++, directx & win API
Palmedero -> C++, Python, Visual Basic, Windows Scripting (AutoIT, VBScript, etc), Multimedia Design, Interface Design.
randlett555 -> Prof. business software developer w/10+ yrs C/C++
Satorian -> code handyman
Seb Carr -> Some Java; VisualBasic
sir_drinxalot -> vBasic, some java
SpooSH -> general C/C++ coding
Stargazer -> general understanding of how game engines work
stenyak -> c/c++, pascal/delphi, vbasic, basic x86 assembly, program structure coding, a bit of sdl;basic-medium linux knowledge
tomdemuer -> C/C++ experience in scientific and numerical software
ttsiikan -> general coding, supportive coding
xjussix -> 5 years of experience in c++; directx and general windows programming
Zigma -> compiling and testing issues
__________________
Do you think it's really impossible to have the perfect racing sim?
Motorsport - For simracers, by simracers.

Last edited by stenyak : 04-11-2004 at 16:16.
 
19-12-2003, 15:53     View Warnings    #5
stenyak
Registered
 
 
Join Date: Mar 2003
Location: Spain
Age: 20
Posts: 1,459
vCash: 6400
Graphics engine (openGL...)[09]
Bramz -> basic directx
catisfit -> advanced opengl; experience with writing 3d gfx engines (Z-Buffering, BSP Tree, Portal renderers, Texture Mapping, Stencil Shadows, etc...)
Falcon77 -> some opengl, basic shader coding, gfx algorithms
felixs -> basic 3d graphics
Guru -> some opengl
MickeyMouse -> some opengl
SpooSH -> basic opengl
stenyak -> basic opengl
tomdemuer -> advanced opengl
__________________
Do you think it's really impossible to have the perfect racing sim?
Motorsport - For simracers, by simracers.

Last edited by stenyak : 14-08-2004 at 00:13.
 
19-12-2003, 15:54     View Warnings    #6
stenyak
Registered
 
 
Join Date: Mar 2003
Location: Spain
Age: 20
Posts: 1,459
vCash: 6400
Physics (car engines, suspensions, ODE, maths...)[22]
BennyB2k4 -> suspension design, vehicle dynamics
BlueShaun -> numerical methods, car physics and aerodynamics; some experience with tunnel testing
Bramz -> maths
davidMC1982 -> basic physics coding
Gilles Maltais -> physical models
Falcon77 -> 6 dof physical modelling, numerical methods, constraint-based vehicle dynamics systems
felixs -> physics coding
gjb 145 -> aerospace and car physics, aerodynamics
- Igor - -> car setups
Kirk House -> ODE
lokers -> mechanical engineering (pretty good with physics, maths and kinematics); has designed a race car chassis for Formula SAE; knowledge of suspension kinematics; lot's of experience with MatLab
mickyknox -> studying for a maths degree
loopingz -> basic mechanics and physics
Lurch -> pretty good at math, mild physics background (B level honors physics survey course)
MickeyMouse -> ODE
Rebelrocker -> physics
Resound -> algorithms for tyre models and stuff
Satorian -> physics modelling and coding, maths
Seb Carr -> A levels in maths and physics
SpooSH -> basic physics
tomdemuer -> ODE, physics and maths
__________________
Do you think it's really impossible to have the perfect racing sim?
Motorsport - For simracers, by simracers.

Last edited by stenyak : 24-08-2004 at 20:35.
 
19-12-2003, 15:54     View Warnings    #7
stenyak
Registered
 
 
Join Date: Mar 2003
Location: Spain
Age: 20
Posts: 1,459
vCash: 6400
Sound (sound rendering, samples, 3D technology, music...)[15]
Alonsomania -> music
Aristotelis -> general sounds
Anthony Montelo -> music (electric guitar, drums)
canary -> music
Daffyflyer -> has some high quality microphones
DjArcas -> sound effects
Hazza -> experience with professional recording software; studying at his local Conservitorium Of Music
Mafiaboy69 -> music (basic musicMaker2000)
MGBoy -> music
Race Nut -> some sound editing experience
Runar Bjornstad -> music and audio, owns a professional studio, car sound sampling and rendering
Seb Carr -> big mixing desk, proper sound car with breakout (SPDIF, optical, loads of ins and outs, soft&hard synths); experience with cubase, nuendo...
StarGazer -> (sound engineer) music, sound engine
tomi -> music (jazzy electronic stuff, drum&bass, idm, ambient...)
wildride -> (his father can create music)
__________________
Do you think it's really impossible to have the perfect racing sim?
Motorsport - For simracers, by simracers.

Last edited by stenyak : 02-11-2004 at 20:31.
 
19-12-2003, 15:54     View Warnings    #8
stenyak
Registered
 
 
Join Date: Mar 2003
Location: Spain
Age: 20
Posts: 1,459
vCash: 6400
Car creation (3D models, car textures...)[22]
Anthony Montelo -> convert cars w/permission and texture them, body textures
BennyB2k4 -> I-DEAS models for most of the SAE car,
BigShox -> 3d models
cyruscloud -> basic 3d models
DarkHell42014 -> car design
DieselGT -> car models; low poly car models
FSR -> textures and skins, PhotoShop, basic 3d models; (he's a graphic designer)
habalux -> 3d models, experience with Blender
Heyl -> racer cars, 3d models (experience with zmodeler, but not textures or mapping)
hooligun -> 3d models; experience with 3dsmax and milkshape, starting on blender now; car textures
krazykarter -> Go-Karts data
Lorien_Bowman -> car textures
metal-mike -> car models
MGBoy -> body textures
MP81 -> 3d models
neosoyo -> general car design
Nick_ll -> 3d models, textures; zmodeler, 3dsmax, photoshop
RmachucaA -> experience in 3d models
Resound -> textures
tomi -> body textures
TUNDRA_schumacher -> body textures
Zigma -> 3d models
__________________
Do you think it's really impossible to have the perfect racing sim?
Motorsport - For simracers, by simracers.

Last edited by stenyak : 30-11-2004 at 21:37.
 
19-12-2003, 15:54     View Warnings    #9
stenyak
Registered
 
 
Join Date: Mar 2003
Location: Spain
Age: 20
Posts: 1,459
vCash: 6400
Track creation (3D models, surface textures...)[16]
Arthur S -> track and 3DO design
BigShox -> 3d models
cyruscloud -> general track creation
Canadiens1160 -> track plans / basic layouts with wildride
eroc -> 3d models
FSR -> textures and skins, PhotoShop; (he's a graphic designer)
Gu3st -> basic layouts
Guru -> general track creation
hooligun -> textures and skins, etc...
jakaracman -> basic layouts
Kobra11 -> textures/logos/billboards/small details etc around the track
Pine -> 3d models, textures
Resound -> track furniture textures
Roland Ehnstrm -> provide the files necessary for the Le Mans tracks
scott michaels -> general track design
wildride -> basic layouts
__________________
Do you think it's really impossible to have the perfect racing sim?
Motorsport - For simracers, by simracers.

Last edited by stenyak : 30-11-2004 at 21:38.
 
19-12-2003, 15:54     View Warnings    #10
stenyak
Registered
 
 
Join Date: Mar 2003
Location: Spain
Age: 20
Posts: 1,459
vCash: 6400
General 3D modelling (trees, wheel-piles, fences...)[19]
Aristotelis -> general 3d modelling
BigBen -> able to communicate concepts involving modeling
BigShox -> textures, objects (3dsmax, maya, photoshop, deep uv...)
Daffyflyer -> learning 3DSMax
dalejr8988 -> simple 3d objects, quite a bit of experience in Zmodeler, can learn and get other 3D programs if needed, havent done texturing but can learn if i need to
DieselGT -> general modelling, a bit of 3dsmax, experience with Zmodeler
djellison -> basic 3d modelling
felixs -> basic 3d modelling
SpooSH -> basic 3d modelling
Gilles Maltais -> 3D imaging and CAD software
lokers -> basic 3D Smax 6
metal-mike -> general 3d modelling
MGBoy -> learning gmax
mickyknox -> basic 3d modelling
Nick_ll -> general 3d modelling
QuickSilver -> Zmodeler
Screeny -> ZModeler
Seb Carr -> some modelling in Maya
Shmelby -> 3d modeling, low poly, high poly, detail modeling textures
__________________
Do you think it's really impossible to have the perfect racing sim?
Motorsport - For simracers, by simracers.

Last edited by stenyak : 02-11-2004 at 20:48.
 
19-12-2003, 15:55     View Warnings    #11
stenyak
Registered
 
 
Join Date: Mar 2003
Location: Spain
Age: 20
Posts: 1,459
vCash: 6400
General 2D graphics (interface, logos, backgrounds, web graphics...)[29]
Alonsomania -> general graphics, PaintShop Pro
Anthony Montelo -> general graphics
ArchangelX -> decent photoshop skills (texturing, etc.)
ashsimmonds -> general graphics
canary -> backgrounds
ChrisGT -> general 2d graphics, experiance with photoshop
crumbut -> GUI design
cyruscloud -> general 2d graphics, art and textures; advanced photoshop
DieselGT -> Photoshop, Paint Shop Pro
eroc -> textures, 3DSMax, Photoshop, and other graphics packages, video editing
FSR -> textures and skins, PhotoShop; (he's a graphic designer)
Gilles Maltais -> general 2D graphics
groomi -> general 2d graphics
JamesF1 -> general graphics, fluent in PSP
kobra11 -> posters..., photoshop
krazykarter -> menu graphics, backgrounds
Lorien_Bowman -> learning general 2d graphics
lotus7 -> paint shop pro experience
Mafiaboy69 -> general 2d graphics, gml
Matrox2 -> everyday photoshop user
MGBoy -> photoshop; general graphics, posters, banners and so on
ninja_llama -> general graphics
Palex -> average Photoshop experience, basic freehand 10
QuickSilver -> Adobe Photoshop, Macromedia Fireworks MX
Race Nut -> logo design, vector graphics
RaptorRT -> logos and skins
Screeny -> photoshop
SoBe -> Macromedia applications (fireworks/flash) and Adobe applications
SpooSH -> car skins
tomi -> backgrounds
__________________
Do you think it's really impossible to have the perfect racing sim?
Motorsport - For simracers, by simracers.

Last edited by stenyak : 23-08-2004 at 02:39.
 
19-12-2003, 15:55     View Warnings    #12
stenyak
Registered
 
 
Join Date: Mar 2003
Location: Spain
Age: 20
Posts: 1,459
vCash: 6400
Research and general help (software search, car blueprints, track maps, historic information, technical data...)[39]
ArchangelX -> general data research (especially gfx)
Aristotelis -> general data research
ashsimmonds -> GPS/mapping stuff
BennyB2k4 -> SAE car data
canary -> general research
ChristoRckt -> translation to spanish
CUNY -> general help
cyruscloud -> general help
dannel -> general help, translation to spanish
davidMC1982 -> can get copies of data acquisition programs from PI, Bosch, Stack...;data from a Dallara F301 F3 car; tech. info on 100cc two-stroke karts, 94/5 Reynard F3000's, 92 Lola F3000, 96 Lola F3000, Minardi M283 F2 and most Dallara F3's; pictures of hundreds of cars with all body work removed; pictures of Jordan semi-auto boxes
dalejr8988 -> got alot of book on older GM cars from 60's - 70's with engine specs, picturs and lots more information about them; also have book with lots of information on Corvettes from 53 - about 80; general ideas and help; racing issues; can get information on other cars as well.
Falcon77 -> translation to hungarian
felixs -> translation to portuguese
gemini -> general ideas
gjb 145 -> general help
groomi -> general research
habalux -> translate english to finnish
Hazza -> documentation writing
- Igor - -> specification reviews, documentation
jakaracman -> general help for driving/racing issues
Kike Kotzberg -> Access to many Hardware and networking resources, translation of technical texts: German, Spanish and English
Maxx -> general ideas
Mafiaboy69 -> translate english to dutch
Mr. A -> translate english to swedish
Nev Roberts -> track information
Nick_ll -> translate english to french
ninja_llama -> general help
Palex -> research (tracks,sponsors...), blueprints, translate english to portuguese, extensive photo & car info/specs gathering and phtographer (canon camedia 5.0 megapixels)
Pete Richardson -> historian/track & car researcher
RmachucaA -> translate english to spanish
Resound -> information reseach (specially older sports and racing machinery)
RudiTurbo -> general help
Satorian -> general data research, general help
Shawn Pauley -> car specs, information, and picture gathering
SpooSH -> extensive knoledge of racing championships (especially major ones, F1, WRC, ETCC, FIAGT, LeMans stuff like that)
stenyak -> general help, general ideas; translation to spanish
stevage -> general help
The Godfather -> translator for English-german-dutch
tomi -> collecting information and documentation, french translation
__________________
Do you think it's really impossible to have the perfect racing sim?
Motorsport - For simracers, by simracers.

Last edited by stenyak : 21-10-2004 at 17:41.
 
19-12-2003, 15:55     View Warnings    #13
stenyak
Registered
 
 
Join Date: Mar 2003
Location: Spain
Age: 20
Posts: 1,459
vCash: 6400
Web/site (contents creation, web design, online servers...)[17]
Anthony Montelo -> website
ChrisGT -> web design
Herb -> online server, files hosting
Kike Kotzberg -> online server, files hosting
Kirk House -> website hosting
Mafiaboy69 -> files hosting, html
Matrox2 -> bits and pieces of html, sql
Mikkel -> website, hosting
JamesF1 -> website, fluent HTML, intermediate PHP; PHP+MySQL, basic Flash, very basic Javascript
RaptorRT -> website, good at HTML, MySQL and web dbs, PHP, WSP, javascript, and a long etc...; hosting.
Shawn Pauley -> webmasters assistant
Shmelby -> web design
sir_drinxalot -> html
Stargazer -> web design
Seb Carr -> html, SQL, actionscript
stenyak -> web design; good html, xhtml, xml; static web creation experience, medium Dreamweaver knowledge, basic javascript
TUNDRA_schumacher -> files hosting
__________________
Do you think it's really impossible to have the perfect racing sim?
Motorsport - For simracers, by simracers.

Last edited by stenyak : 22-08-2004 at 17:03.
 
19-12-2003, 15:55     View Warnings    #14
stenyak
Registered
 
 
Join Date: Mar 2003
Location: Spain
Age: 20
Posts: 1,459
vCash: 6400
Program testing (graphical glitches, sim realism checking, general end-user feedback...)[46]
Adam_Jones -> realism checking (lots of karting experience)
Anthony Montelo -> general testing
Aristotelis -> realism checking
ausiemale -> realism checking (Karting, Formula Ford, F3000, Tin-Tops (HQ's), bikes)
BigBen -> end-user feedback
CUNY -> general feedback, realism checking
Daffyflyer -> general testing (extensive car knowledge)
dalejr8988 -> general testing and feedback, realism checking
djellison -> realism checking (experience with Formula Ford 1600)
Gemini -> general testing and feedback
habalux -> general testing (linux)
hooligun -> realism checking (experience with racing cars, club level)
felixs -> realism checking, realism vs. playability feedback
FSR -> realism checking (16 years of experience in single seaters (Formula Ford mostly), saloon cars (Chrysler Neon Cup, ...) and Super 7's, some rallying and some drifting; fast racer)
groomi -> general testing
Gu3st -> general testing (linux)
hansje -> general testing
- Igor - -> general testing, physics tuning
jakaracman -> realism checking (some racing experience, access to lots of cars)
kamkor -> general testing
Kike Kotzberg -> realism checking (experience in karts (100cc F-A))
Kirk House -> general testing (linux mandrake, winXpPro)
krazykarter -> general testing
lokers -> realism checking (limited experience in a Formula SAE car)
Lorien_Bowman -> general testing, esp. multiplayer
lotus7 -> general testing
Mafiaboy69 -> general testing
Matrox2 -> general vehicle/user interface testing
Maxx -> realism checking, general testing
MGBoy -> general testing
Nev Roberts -> realism checking
ninja_llama -> general testing, setups
Pete Richardson -> general testing
petepete99 -> general testing
Pine -> general testing
Race Nut -> general testing
randlett555 -> Q/A and release/build manager for a software co. for a few years; realism checking (experience with up-to-400bhp cars)
Roland Ehnstrm -> physics testing
RudiTurbo -> general testing
scott michaels -> realism checking (karting specialist)
Shawn Pauley -> general testing
Shmelby -> spoting mesh and texture errors
sir_drinxalot -> general testing
SpooSH -> general testing (linux mandrake, winXpPro)
stenyak -> general testing (linux gentoo,win95ors2,win98se,winme,win2k,beos)
tlgtr -> end-user feedback
tomi -> general testing (linux, freebsd)
TomM -> general feedback, realism checking
__________________
Do you think it's really impossible to have the perfect racing sim?
Motorsport - For simracers, by simracers.

Last edited by stenyak : 30-11-2004 at 21:40.
 
19-12-2003, 15:56     View Warnings    #15
stenyak
Registered
 
 
Join Date: Mar 2003
Location: Spain
Age: 20
Posts: 1,459
vCash: 6400
You can now post your sign-up information, or tell me about wrong data in the previous posts.

Thanks for your contribution
__________________
Do you think it's really impossible to have the perfect racing sim?
Motorsport - For simracers, by simracers.
 
19-12-2003, 19:20     View Warnings    #16
scott michaels
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Join Date: Jul 2003
Location: United Kingdom
Age: 15
Posts: 4,041
vCash: 15573
I am a karting specialist, so if you are including that, i would LOVE to help.
__________________
|GPL Rank|WOSEC|TPTCC Enduro|ESCORS|SSM|
Renown 4 Racing
4 Love of the Game...
 
19-12-2003, 21:06     View Warnings    #17
dalejr8988
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Join Date: Jul 2003
Location: Canada
Age: 15
Posts: 1,078
vCash: 48000
i can also help to check for realism in the car physics.
and i can make animated gif's

[Updated!]
__________________
Click Here To Take The Insanity Test


Last edited by stenyak : 22-12-2003 at 13:25.
 
19-12-2003, 22:03     View Warnings    #18
JamesF1
Moderator
 
 
 
Join Date: Oct 2002
Location: 127.0.0.1
Posts: 6,117
vCash: 2000
do we need 10 people doing the website? I think not. IMHO - max 2 people (even if that's not including me). One to design and help out, other to do the main bulk (maybe a few extras to help with PHP coding, etc. if needed.)
__________________
Help Norbs Help the Kids!
--------------
James Burgess
RSC Writer & Moderator
[ Dream Pilots ] [ Shatter the Silence ]
 
19-12-2003, 22:13     View Warnings    #19
Nick_ll
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Join Date: Oct 2002
Age: 19
Posts: 2,474
vCash: 7000
You could add me to General 3D modelling.
I am probably also competent in the General 2D imaging, but I'm not really interested in the contents of that category.

Edit:
Oh yeah and I can also translate English - French.

[Updated!]
__________________
Cheers
Nick_ll - Speedwerx modeling duties
Speedwerx Development
Current Team Projects - BMW Unleashed, F1 1991
Current Assignments - BMW Unleashed
OO\[][]/OO

Last edited by stenyak : 22-12-2003 at 13:28.
 
20-12-2003, 01:04     View Warnings    #20
Palex
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Join Date: Mar 2003
Location: Portugal
Age: 23
Posts: 788
vCash: 2750
Stenyak, forgot about a few things: translation to Portuguese, average Photoshop experience, basic freehand 10, extensive photo & car info/specs gathering and phtographer (canon camedia 5.0 megapixels)

btw, i think it would help if 1 or 2 persons from each team could be nominated to control the remaining, in order to give more specific tasks to the members.

[Updated!]
__________________
Racing Club Motor Entusiasts
Motorsport

Last edited by stenyak : 22-12-2003 at 13:32.
 
20-12-2003, 03:15     View Warnings    #21
metal-mike
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Join Date: Dec 2002
Location: Ipswich, England
Age: 24
Posts: 583
vCash: 7500
Yeah, it would possibly be a good idea to elect someone from each group to lead their particular group, not telling them what to do , but checking on progress, making sure everyone is on the right track, and reporting back to main group of people. It might also be a good to have everyone in their group to get each others contact details so they can work out problems or ideas easier than having to post everytime they got a problem. So the forum isn't full of "how do I map this object" or "what's the best command to use to do this" type threads
__________________
www.mdh-photography.co.uk Motorsport photography.
 
20-12-2003, 03:30     View Warnings    #22
Shmelby
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Join Date: Sep 2002
Posts: 1,042
vCash: 7500
You can delete me from the website group, i think theres more then enough people to help with that anyways!
__________________
.::One more for the road... whats next?::.
- 1966 Dodge Charger
- 192x Ford T-2x Steet Rod
- 1949 Mercury Custom
- 1959 Cadillac Eldorado/Series 62 (?)
 
20-12-2003, 11:56     View Warnings    #23
JamesF1
Moderator
 
 
 
Join Date: Oct 2002
Location: 127.0.0.1
Posts: 6,117
vCash: 2000
I wasn't thinking "oh lets get rid of peeps" I was thinking, ~10 people is an awful lot for 1 website.
__________________
Help Norbs Help the Kids!
--------------
James Burgess
RSC Writer & Moderator
[ Dream Pilots ] [ Shatter the Silence ]
 
20-12-2003, 17:41     View Warnings    #24
Palex
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Join Date: Mar 2003
Location: Portugal
Age: 23
Posts: 788
vCash: 2750
i totally agree with JamesF1, but maybe we can have more than 1 website: one is obviously about the project/game, but there could be one or two more that are closely related to the main (1 unnoficial website, listing the unnoficial add-ons and another one for...uh... something )
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20-12-2003, 18:13     View Warnings    #25
stenyak
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Join Date: Mar 2003
Location: Spain
Age: 20
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This is just a list of who can do what things. Nobody has been told to do anything yet. Don't worry, we'll try to use common sense when choosing people for tasks. 10 people for the site is obviously too much, but we need to know who can do it before we decide who will do it.
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